The party continued their negotiations with the assembled factions, and despite an occasionally setback in the way of failed diplomacy or a lack of intellectual skill where it would be expected the party was able to cobble together support from all the factions assembled through various means and with various agreements.
The party spent a few days after all the negotiations gathering supplies and organizing their forces before heading out across the surface with The Zhentarim as their guides. The party traveled for nearly a full tenday before they came across an out of the way cave guarded by a Zhent camp and six guards. After making their last minute plans and marching organizations the party passed into the cave and back into the Underdark, the place they spent months fleeing the terror and evil of the deep realm in pursuit of the hope of ever seeing the sun again but this time the party marched at the head of an advance force in hopes to restore some balance to the world below.
The party traveled for the first few days through caves often patrolled by Zhent forces and were mostly clear, as they moved deeper into the underdark the terrain grew rockier and more difficult and the faint surface breeze that carried with it the scent of freedom grew more and more difficult to detect….before vanishing all together. On the third day, as the reality of the scope of their assigned task began to dawn on the forces the party they smelled the racid smell of putrid flesh from ahead.
Sulundir “Sully” and Valdu sent their scouts back to the full force of the expedition and scouted ahead as the rest of the party put the entire expedition into a full defensive posture before moving forward as a party alone. They discovered a cavern with the remains of numerous Grick’s that had been totally annihilated by something in a very vicious and devastating assault that left the creatures reduced to small chunks of meat sticking to the walls and ceiling, in the time between the massacre and the party showing up the scene had attracted numerous carrion crawlers to eat the remains. The party decided they needed to eliminate the pests, the party arranged themselves in a manner to attempt to lure the creatures into the confining tunnels leading up to the cave and began their assault on the creatures. With two dead and two remaining the party stands with the shield guardian of the archmage standing alongside Bomir as a blockade between the party and the creatures, the force continues to widdle down the creatures as they seem unable to break the solid defensive wall of the two stalwart guardians.