Out of the Abyss

Part 2, Game 5

The party seemed to take a deep breath in their battle tactics against the orc tribe and a quick moment to reassess the situation before pivoting and forming a battle line just inside the tunnel opening and standing their ground with the Shield Guardian and Bomir standing a stalwart shields for the orc tide to break against, while the rest of the party formed up behind them and began a full scale barrage of their full power. As the Oni charged forward and attempted to cast more devastating ice spells the party wizard Orryn Raulnor was able to use his own magic to counter the Oni’s and causing both of their spells to fizzle out. Sulundir “Sully” was able to activate a stone of earth elemental control that was gifted to them by the gnomes of Blingdenstone in thanks for their service against the minions of Juiblex. After exchanging a few rounds of blows and a devastating blow from the spell stored within the Shield Guardian in the form of a massive wall of flame the orc’s attack was stopped and their charge broken as the party broke out from their line and charged full scale into the cavern and cut down the remaining orcs. As they searched the cavern they discovered the few orcs who were separated by the wall of flame were gone, having fled somewhere deeper into the underdark.

As the party took stock of the situation they discovered that they were approximately a ten day from the place where they entered the underdark and that they were in a location that was perfect for the establishment of an outpost for their surface alliance to allow for a free flow of communication, information, supplies, and even reinforcements. The party was forced to decide if they would leave a portion of their own troops to occupy this outpost or to spend two tendays in this position while sending messengers to the surface to call for reinforcements to occupy the outpost. After a conversation the party voted and decided to spend two full ten days awaiting more troops from the surface and while waiting they used their magic and troops to strongly close off and dig in their base and fashion it into the epitome of a defensive obstacle. They also used their time to develop tactics and train with their troops in a manner to allow the troops of the expedition to provide ranged support of the party while they engaged the more dangerous creatures within the deeper reaches of the underdark. After the twenty days they party and their expedition gathered up their supplies and headed back out into the underdark after a short but well received celebration drink provided by a scout from the Emerald Enclave Brim Coppervein in the form of Dwarven Ale and Dwarven Gutbuster Whiskey. The expedition itself seems to function more like a cohesive unit as the party started out again rather than a collection of different units with separate interests.

As the party moved forward they noticed a stark comparison between their earlier travels in the underdark and their last tenday of traveling, perhaps it was the proximity to the surface or a change brought about by the demonic incursion into the underdark but the wilds of the underdark seemed….peaceful…..whereas before the underdark has hidden dangerous around every corner, even if those dangers didn’t materialize and lash out at you, you could feel them. You knew they were there, stalking, planning, looking for their moment to pounce upon you, but now the underdark wilds seemed….peaceful….almost devoid of the many threats previously seen on a nearly daily basis and the few creatures seen are the more powerful denizens. It’s almost as if the survival of the fittest contest that plays out daily in this deep dark place has reached it’s culmination and the only creatures left traveling this twisting tunnels are the fittest and most deadly. Only time will tell if this is true and if so, what the end result of this will be.

After traveling for a few days the party found themselves in tight confining corridors that twisted here and there in random directions but always downward, deeper into the underdark and further from the sunlight they had fought so hard to reach. As they traveled down this narrow tunnels the temperature, normally a constant thing in the underdark, began to plummet. After traveling a little further and the entire expedition found themselves shivering they found themselves staring down a tunnel covered floor to ceiling in Brown Mold. Valdu recalled some information about this particular obstacle in underdark travel, he recalled that fire caused it to grow rapidly and that contact with it was very painful and possibly deadly,, after some thought Valdu decided he may be able to use some of this mold and he took six vials and collected enough mold to fill them up, during this process Value took a great deal of damage from the cold but used his healing magic to restore the feeling to his fingers and reverse the damage to his body. As they tucked away the vials the party began looking for ways to overcome this obstacle and after some experimentation the party mage Orryn Raulnor used is most powerful magic to kill off large sections of the mold. Sadly he did not pocess enough magic without resting to kill off the remainder of the mold colony. The expedition settled down for the night and after resting the party realized the mold had regrown in a rapid rate but not enough to recover what was previously destroyed. Value and Orryn worked together to use their most powerful magic to kill off the entire colony of mold and the expedition moved through with haste. As the past members moved through they inspected the tunnels and discovered the brown mold was already regrowing. The party used chalk to mark off the tunnel for future travelers as incredibly dangerous and suggested further travelers go around.

With the brown mold behind them the party traveled for many more days in silence and peace, previously unheard of in the wilds of the underdark, before they found a strange tunnel connecting to the tunnel in which they traveled. During the last half a day of travel the party found the tunnels unusually free of dirt, debris, or rubble. They suspect oozes were in the area so when they found the intersecting tunnel they decided to explore it as a group and sent Sulundir “Sully” ahead as scout in his typical role. They moved a short distance into the tunnel before they found a strange site, the stark white bones of a seemingly large serpent creature that showed no sign of weathering but were clearly stripped bare. In many places it appeared to Sully that the creature had died thrashing, yet they continued to explore the tunnels stepping over the bones of the massive creatures as they moved. After a while of exploring this twisting tunnels Sully came around a corner and stumbled in his tracks in sheer terror and overwhelming awe as he stared at a massive ooze standing twenty to thirty feet tall bubbling and almost instantly lashing out in it’s alien emotions towards sully in an attempt to catch and devour the organism that dared intrude upon it’s meal. This creature was none other than the vile faceless lord, the demon lord Juiblex. As the taint of the creature washed over not just Sully but the entire expedition as the creatures demonic anger sent waves of this corruption roiling through the tunnels the party and expedition turned on their heel and fled back to their original tunnel and fled headlong away from this evil creature. As they fall into a heap attempting to catch their breathe and gather themselves the entire expedition started to look at their mission in a new light as it becomes clear the monumental task that has been assigned to this and what incredibly powerful creatures they faced in the demon lords of the abyss.

Part 2, Game 5 Video

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